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©2008-2009 ~KowBasher
:iconkowbasher:

Artist's Comments

Finally seeing some results in my Cold War mecha game. It seems like such a long time ago I hatched up the original idea and drawings and to finally see it rendered out in 3d brings a smile to my face.

I'm not much of a modeler or texturer, but for a solo project I keep telling myself it's not bad for "stand-ins".

Was aiming for a 1500 poly limit for use as a game character in Torque Game Engine, but I am working on a higher poly version for use in a promotional video in the near future.

Modeled and Rigged in 3ds Max 2009
Textured in Photoshop CS3

origional concept art --> [link]

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:iconbruceleebutters:
the ak is all wrong.

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[url=[link] [img][link] [/url]

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October 14, 2008
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